Compare any two graphics cards:
GeForce GTS 150 vs Radeon R9 M280X
IntroThe GeForce GTS 150 uses a 55 nm design. nVidia has set the core speed at 740 MHz. The GDDR3 memory is set to run at a speed of 500 MHz on this model. It features 128 SPUs along with 64 TAUs and 16 ROPs.Compare those specs to the Radeon R9 M280X, which makes use of a 28 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 RAM is set to run at a speed of 1375 MHz on this specific model. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 M280X should be a lot faster than the GeForce GTS 150 overall. (explain)
Texel RateThe Radeon R9 M280X will be a little bit (approximately 6%) more effective at AF than the GeForce GTS 150. (explain)
Pixel RateThe Radeon R9 M280X is quite a bit (about 22%) better at AA than the GeForce GTS 150, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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