Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon R9 M265X
IntroThe GeForce 9600 GSO 1.5GB features core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1536 MB of GDDR3 memory. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.Compare those specs to the Radeon R9 M265X, which features a clock frequency of 575 MHz and a GDDR5 memory frequency of 1125 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M265X will be 88% quicker than the GeForce 9600 GSO 1.5GB overall, because of its greater data rate. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB should be a small bit (approximately 15%) faster with regards to texture filtering than the Radeon R9 M265X. (explain)
Pixel RateThe Radeon R9 M265X should be quite a bit (about 39%) more effective at AA than the GeForce 9600 GSO 1.5GB, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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