Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon R7 M265
IntroThe GeForce 8800 GTS (G80) 320MB features a GPU core speed of 513 MHz, and the 320 MB of GDDR3 memory runs at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.Compare those specifications to the Radeon R7 M265, which uses a 28 nm design. AMD has set the core speed at 725 MHz. The DDR3 RAM works at a speed of 1000 MHz on this specific card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce 8800 GTS (G80) 320MB should in theory be a lot superior to the Radeon R7 M265 in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB is much (about 42%) faster with regards to anisotropic filtering than the Radeon R7 M265. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 320MB is much (approximately 77%) better at FSAA than the Radeon R7 M265, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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