Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon R7 M265
IntroThe GeForce GT 440 3GB features a clock frequency of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 192-bit bus, and uses a 40 nm design. It is made up of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.Compare all that to the Radeon R7 M265, which uses a 28 nm design. AMD has set the core speed at 725 MHz. The DDR3 memory works at a frequency of 1000 MHz on this specific card. It features 384 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GT 440 3GB should in theory be quite a bit superior to the Radeon R7 M265 in general. (explain)
Texel RateThe Radeon R7 M265 will be much (more or less 22%) more effective at AF than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GT 440 3GB is quite a bit (about 146%) better at FSAA than the Radeon R7 M265, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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