Compare any two graphics cards:
VS

Radeon HD 6990 vs Radeon R7 M265

Intro

The Radeon HD 6990 makes use of a 40 nm design. AMD has clocked the core speed at 830 MHz. The GDDR5 memory works at a speed of 1250 MHz on this particular model. It features 1536 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R7 M265, which comes with a GPU core clock speed of 725 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
Radeon R7 M265 3256 points
Difference: 2564 (79%)

Ethereum Mining Hash Rate

Radeon HD 6990 24 Mh/s
Radeon R7 M265 14 Mh/s
Difference: 10 (71%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 is 900% faster than the Radeon R7 M265 overall, due to its higher data rate. (explain)

Radeon HD 6990 320000 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 288000 (900%)

Texel Rate

The Radeon HD 6990 is a lot (about 816%) faster with regards to texture filtering than the Radeon R7 M265. (explain)

Radeon HD 6990 159360 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 141960 (816%)

Pixel Rate

The Radeon HD 6990 is much (more or less 816%) faster with regards to anti-aliasing than the Radeon R7 M265, and should be capable of handling higher resolutions more effectively. (explain)

Radeon HD 6990 53120 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 47320 (816%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon HD 6990

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 6990 Radeon R7 M265
Manufacturer AMD AMD
Year March 2011 May 1 2014
Code Name Antilles Opal XT
Memory 2048 MB (x2) 2048 MB
Core Speed 830 MHz (x2) 725 MHz
Memory Speed 5000 MHz (x2) 2000 MHz
Power (Max TDP) 375 watts (Unknown) watts
Bandwidth 320000 MB/sec 32000 MB/sec
Texel Rate 159360 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 53120 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 1536 (x2) 384
Texture Mapping Units 96 (x2) 24
Render Output Units 32 (x2) 8
Bus Type GDDR5 DDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 2640 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 6990

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield