Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs GeForce GTX 870M

Intro

The GeForce GTX 460 (OEM) features a GPU clock speed of 650 MHz, and the 1024 MB of GDDR5 memory runs at 850 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 TAUs, and 32 ROPs.

Compare all that to the GeForce GTX 870M, which has a core clock speed of 941 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit memory bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

Theoretically, the GeForce GTX 460 (OEM) should be a bit faster than the GeForce GTX 870M overall. (explain)

GeForce GTX 460 (OEM) 108800 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 12800 (13%)

Texel Rate

The GeForce GTX 870M is much (about 190%) faster with regards to anisotropic filtering than the GeForce GTX 460 (OEM). (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 460 (OEM) 36400 Mtexels/sec
Difference: 68992 (190%)

Pixel Rate

The GeForce GTX 870M should be a little bit (more or less 9%) faster with regards to AA than the GeForce GTX 460 (OEM), and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 1784 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 (OEM) GeForce GTX 870M
Manufacturer nVidia nVidia
Year October 2010 March 12 2014
Code Name GF104 GK104
Memory 1024 MB 3072 MB
Core Speed 650 MHz 941 MHz
Memory Speed 3400 MHz 4000 MHz
Power (Max TDP) 150 watts 110 watts
Bandwidth 108800 MB/sec 96000 MB/sec
Texel Rate 36400 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 336 1344
Texture Mapping Units 56 112
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460 (OEM)

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield