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Geforce GTX 690 vs Radeon R7 M265

Intro

The Geforce GTX 690 features a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 TAUs, and 32 ROPs.

Compare all of that to the Radeon R7 M265, which has GPU core speed of 725 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 24 TAUs, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R7 M265 3256 points
Difference: 9855 (303%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should in theory be a lot superior to the Radeon R7 M265 overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 352512 (1102%)

Texel Rate

The Geforce GTX 690 is quite a bit (about 1246%) faster with regards to texture filtering than the Radeon R7 M265. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 216840 (1246%)

Pixel Rate

The Geforce GTX 690 is much (about 910%) faster with regards to anti-aliasing than the Radeon R7 M265, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 52760 (910%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R7 M265
Manufacturer nVidia AMD
Year April 2012 May 1 2014
Code Name GK104 Opal XT
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 725 MHz
Memory Speed 6008 MHz (x2) 2000 MHz
Power (Max TDP) 300 watts (Unknown) watts
Bandwidth 384512 MB/sec 32000 MB/sec
Texel Rate 234240 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 1536 (x2) 384
Texture Mapping Units 128 (x2) 24
Render Output Units 32 (x2) 8
Bus Type GDDR5 DDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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