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GeForce GTX 980 Ti vs Radeon R7 M265

Intro

The GeForce GTX 980 Ti comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.

Compare that to the Radeon R7 M265, which features a GPU core clock speed of 725 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R7 M265 3256 points
Difference: 13864 (426%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon R7 M265 14 Mh/s
Difference: 8 (57%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti will be 950% quicker than the Radeon R7 M265 in general, because of its higher data rate. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 304000 (950%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (approximately 911%) faster with regards to AF than the Radeon R7 M265. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 158600 (911%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 980 Ti is a better choice, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 90200 (1555%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R7 M265
Manufacturer nVidia AMD
Year June 2015 May 1 2014
Code Name GM200 Opal XT
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 725 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 336000 MB/sec 32000 MB/sec
Texel Rate 176000 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 2816 384
Texture Mapping Units 176 24
Render Output Units 96 8
Bus Type GDDR5 DDR3
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 8000 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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