Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs Radeon R7 M260X

Intro

The GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM runs at a speed of 970 MHz on this card. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R7 M260X, which makes use of a 28 nm design. AMD has clocked the core speed at 825 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this card. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon R7 M260X should theoretically be a bit faster than the GeForce 8800 GTS (G92) overall. (explain)

Radeon R7 M260X 64000 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 1920 (3%)

Texel Rate

The GeForce 8800 GTS (G92) should be a lot (approximately 110%) better at texture filtering than the Radeon R7 M260X. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon R7 M260X 19800 Mtexels/sec
Difference: 21800 (110%)

Pixel Rate

The GeForce 8800 GTS (G92) will be much (about 58%) better at anti-aliasing than the Radeon R7 M260X, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 3800 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) Radeon R7 M260X
Manufacturer nVidia AMD
Year Dec 2007 June 2014
Code Name G92 Opal
Memory 512 MB 2048 MB
Core Speed 650 MHz 825 MHz
Memory Speed 1940 MHz 4000 MHz
Power (Max TDP) 135 watts (Unknown) watts
Bandwidth 62080 MB/sec 64000 MB/sec
Texel Rate 41600 Mtexels/sec 19800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 128 384
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield