Compare any two graphics cards:
GeForce 8800 GT 256MB vs Radeon R7 M260
IntroThe GeForce 8800 GT 256MB features a clock frequency of 600 MHz and a GDDR3 memory frequency of 700 MHz. It also makes use of a 256-bit bus, and makes use of a 65 nm design. It features 112 SPUs, 56 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon R7 M260, which comes with core clock speeds of 715 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 8800 GT 256MB is 180% faster than the Radeon R7 M260 in general, because of its greater data rate. (explain)
Texel RateThe GeForce 8800 GT 256MB is quite a bit (approximately 96%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateThe GeForce 8800 GT 256MB should be quite a bit (approximately 68%) more effective at AA than the Radeon R7 M260, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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