Compare any two graphics cards:
Radeon HD 4770 vs Radeon R7 M260
IntroThe Radeon HD 4770 features a clock frequency of 750 MHz and a GDDR5 memory frequency of 800 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon R7 M260, which comes with a GPU core clock speed of 715 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 64-bit bus. It also features 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon HD 4770 should be quite a bit faster than the Radeon R7 M260 in general. (explain)
Texel RateThe Radeon HD 4770 will be quite a bit (more or less 40%) better at AF than the Radeon R7 M260. (explain)
Pixel RateThe Radeon HD 4770 should be quite a bit (more or less 110%) more effective at FSAA than the Radeon R7 M260, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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