Compare any two graphics cards:
Radeon HD 4850 1GB vs Radeon R7 M260
IntroThe Radeon HD 4850 1GB has a core clock frequency of 625 MHz and a GDDR4 memory speed of 993 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon R7 M260, which has GPU core speed of 715 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 4850 1GB should be quite a bit faster than the Radeon R7 M260 overall. (explain)
Texel RateThe Radeon HD 4850 1GB should be a lot (about 46%) better at texture filtering than the Radeon R7 M260. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 4850 1GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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