Compare any two graphics cards:
Radeon HD 4870 512MB vs Radeon R7 M260
IntroThe Radeon HD 4870 512MB has a core clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.Compare those specs to the Radeon R7 M260, which features GPU clock speed of 715 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 64-bit bus. It also features 384 Stream Processors, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon HD 4870 512MB should in theory be quite a bit better than the Radeon R7 M260 in general. (explain)
Texel RateThe Radeon HD 4870 512MB should be quite a bit (about 75%) better at texture filtering than the Radeon R7 M260. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 4870 512MB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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