Compare any two graphics cards:
Radeon HD 6750 vs Radeon R7 M260
IntroThe Radeon HD 6750 has a clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It features 720 SPUs, 36 Texture Address Units, and 16 ROPs.Compare those specifications to the Radeon R7 M260, which comes with a core clock speed of 715 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon HD 6750 should theoretically be quite a bit better than the Radeon R7 M260 overall. (explain)
Texel RateThe Radeon HD 6750 will be quite a bit (about 52%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateThe Radeon HD 6750 is a lot (about 103%) better at anti-aliasing than the Radeon R7 M260, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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