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GeForce GTX 465 vs Radeon R7 M260

Intro

The GeForce GTX 465 makes use of a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 memory is set to run at a frequency of 802 MHz on this model. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon R7 M260, which comes with a clock speed of 715 MHz and a DDR3 memory speed of 1000 MHz. It also features a 64-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 465 should perform much faster than the Radeon R7 M260 overall. (explain)

GeForce GTX 465 102592 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 86592 (541%)

Texel Rate

The GeForce GTX 465 should be a lot (about 56%) faster with regards to AF than the Radeon R7 M260. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 9548 (56%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 465 is a better choice, by a large margin. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 13704 (240%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon R7 M260
Manufacturer nVidia AMD
Year May 2010 June 2014
Code Name GF100 Opal/Topaz
Memory 1024 MB 2048 MB
Core Speed 607 MHz 715 MHz
Memory Speed 3208 MHz 2000 MHz
Power (Max TDP) 200 watts (Unknown) watts
Bandwidth 102592 MB/sec 16000 MB/sec
Texel Rate 26708 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 352 384
Texture Mapping Units 44 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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