Compare any two graphics cards:
GeForce GTX 470 vs Radeon R7 M260
IntroThe GeForce GTX 470 makes use of a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory is set to run at a frequency of 837 MHz on this card. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.Compare those specs to the Radeon R7 M260, which uses a 28 nm design. AMD has set the core speed at 715 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this particular model. It features 384 SPUs along with 24 TAUs and 8 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 470 will be 737% faster than the Radeon R7 M260 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 470 is quite a bit (approximately 98%) more effective at anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateThe GeForce GTX 470 will be much (approximately 324%) more effective at full screen anti-aliasing than the Radeon R7 M260, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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