Compare any two graphics cards:
GeForce GTX 650 vs Radeon R7 M260
IntroThe GeForce GTX 650 uses a 28 nm design. nVidia has clocked the core frequency at 1058 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this particular card. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.Compare those specs to the Radeon R7 M260, which has a core clock frequency of 715 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 64-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 650 should perform much faster than the Radeon R7 M260 overall. (explain)
Texel RateThe GeForce GTX 650 is quite a bit (about 97%) better at anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateThe GeForce GTX 650 should be quite a bit (approximately 196%) more effective at AA than the Radeon R7 M260, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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