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GeForce GTX 980M vs Radeon R7 M260

Intro

The GeForce GTX 980M comes with a GPU core clock speed of 1038 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1000 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

Compare those specifications to the Radeon R7 M260, which comes with clock speeds of 715 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon R7 M260 1120 points
Difference: 8356 (746%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980M should perform quite a bit faster than the Radeon R7 M260 in general. (explain)

GeForce GTX 980M 128000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce GTX 980M will be quite a bit (about 481%) more effective at texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 82488 (481%)

Pixel Rate

The GeForce GTX 980M is much (more or less 1061%) faster with regards to FSAA than the Radeon R7 M260, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 60712 (1061%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon R7 M260
Manufacturer nVidia AMD
Year October 7 2014 June 2014
Code Name GM204 Opal/Topaz
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 715 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 100 watts (Unknown) watts
Bandwidth 128000 MB/sec 16000 MB/sec
Texel Rate 99648 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 1536 384
Texture Mapping Units 96 24
Render Output Units 64 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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