Compare any two graphics cards:
GeForce 8800 GT 256MB vs Radeon R5 M255
IntroThe GeForce 8800 GT 256MB comes with a core clock speed of 600 MHz and a GDDR3 memory frequency of 700 MHz. It also uses a 256-bit memory bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 ROPs.Compare that to the Radeon R5 M255, which makes use of a 28 nm design. AMD has set the core speed at 940 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this particular model. It features 320 SPUs as well as 20 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 8800 GT 256MB should in theory be a lot faster than the Radeon R5 M255 in general. (explain)
Texel RateThe GeForce 8800 GT 256MB should be quite a bit (approximately 79%) more effective at anisotropic filtering than the Radeon R5 M255. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 8800 GT 256MB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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