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GeForce 9800 GX2 vs Radeon R5 M255

Intro

The GeForce 9800 GX2 comes with a core clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon R5 M255, which comes with clock speeds of 940 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs as well as 20 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 is 700% faster than the Radeon R5 M255 in general, because of its higher data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon R5 M255 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce 9800 GX2 will be much (approximately 309%) better at anisotropic filtering than the Radeon R5 M255. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R5 M255 18800 Mtexels/sec
Difference: 58000 (309%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 9800 GX2 is a better choice, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon R5 M255 7520 Mpixels/sec
Difference: 11680 (155%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R5 M255
Manufacturer nVidia AMD
Year Mar 2008 June 2014
Code Name G92 Jet Pro
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 940 MHz
Memory Speed 2000 MHz (x2) 2000 MHz
Power (Max TDP) 197 watts (Unknown) watts
Bandwidth 128000 MB/sec 16000 MB/sec
Texel Rate 76800 Mtexels/sec 18800 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 7520 Mpixels/sec
Unified Shaders 128 (x2) 320
Texture Mapping Units 64 (x2) 20
Render Output Units 16 (x2) 8
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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