Compare any two graphics cards:
Radeon HD 4670 512MB vs Radeon R5 M230
IntroThe Radeon HD 4670 512MB comes with a GPU clock speed of 750 MHz, and the 512 MB of GDDR4/GDDR3/DDR3/DDR2 memory runs at 1000 MHz through a 128-bit bus. It also features 320(64x5) SPUs, 32 Texture Address Units, and 8 ROPs.Compare all that to the Radeon R5 M230, which uses a 28 nm design. AMD has clocked the core frequency at 780 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this particular model. It features 320 SPUs along with 20 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 4670 512MB is 100% quicker than the Radeon R5 M230 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 4670 512MB should be a lot (more or less 54%) faster with regards to texture filtering than the Radeon R5 M230. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 4670 512MB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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