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GeForce GTX 560 Ti vs Radeon R5 M230

Intro

The GeForce GTX 560 Ti has core speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R5 M230, which comes with a clock frequency of 780 MHz and a DDR3 memory speed of 1000 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 4 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
Radeon R5 M230 1281 points
Difference: 2185 (171%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti is 702% faster than the Radeon R5 M230 overall, because of its higher data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 112256 (702%)

Texel Rate

The GeForce GTX 560 Ti will be quite a bit (about 237%) better at AF than the Radeon R5 M230. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 37008 (237%)

Pixel Rate

The GeForce GTX 560 Ti should be much (approximately 743%) better at full screen anti-aliasing than the Radeon R5 M230, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 23184 (743%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R5 M230
Manufacturer nVidia AMD
Year January 2011 2014
Code Name GF114 Jet Pro
Memory 1024 MB 2048 MB
Core Speed 822 MHz 780 MHz
Memory Speed 4008 MHz 2000 MHz
Power (Max TDP) 170 watts (Unknown) watts
Bandwidth 128256 MB/sec 16000 MB/sec
Texel Rate 52608 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 64 20
Render Output Units 32 4
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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