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GeForce GTX 950M vs Radeon HD 5970

Intro

The GeForce GTX 950M has a GPU clock speed of 914 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 5970, which features a clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 1600 SPUs, 160 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 5970 294 Watts
Difference: 239 Watts (435%)

Memory Bandwidth

The Radeon HD 5970 should theoretically perform quite a bit faster than the GeForce GTX 950M overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 224000 (700%)

Texel Rate

The Radeon HD 5970 is a lot (about 535%) better at texture filtering than the GeForce GTX 950M. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 195440 (535%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 5970 is the winner, by far. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 78176 (535%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 5970
Manufacturer nVidia AMD
Year March 12 2015 November 2009
Code Name GM107 Hemlock XT
Memory 2048 MB 1024 MB (x2)
Core Speed 914 MHz 725 MHz (x2)
Memory Speed 2000 MHz 4000 MHz (x2)
Power (Max TDP) 55 watts 294 watts
Bandwidth 32000 MB/sec 256000 MB/sec
Texel Rate 36560 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 640 1600 (x2)
Texture Mapping Units 40 160 (x2)
Render Output Units 16 64 (x2)
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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