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GeForce GTX 660 vs Radeon R5 M230

Intro

The GeForce GTX 660 has a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 192-bit memory bus, and makes use of a 28 nm design. It is comprised of 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.

Compare all that to the Radeon R5 M230, which features GPU core speed of 780 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 64-bit bus. It also features 320 Stream Processors, 20 TAUs, and 4 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon R5 M230 1281 points
Difference: 3782 (295%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 should theoretically be quite a bit better than the Radeon R5 M230 overall. (explain)

GeForce GTX 660 144192 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 128192 (801%)

Texel Rate

The GeForce GTX 660 should be much (more or less 403%) more effective at anisotropic filtering than the Radeon R5 M230. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 62800 (403%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 660 is a better choice, and very much so. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 20400 (654%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon R5 M230
Manufacturer nVidia AMD
Year September 2012 2014
Code Name GK106 Jet Pro
Memory 2048 MB 2048 MB
Core Speed 980 MHz 780 MHz
Memory Speed 6008 MHz 2000 MHz
Power (Max TDP) 140 watts (Unknown) watts
Bandwidth 144192 MB/sec 16000 MB/sec
Texel Rate 78400 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 960 320
Texture Mapping Units 80 20
Render Output Units 24 4
Bus Type GDDR5 DDR3
Bus Width 192-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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