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GeForce GTX 650 Ti vs Radeon R5 M230

Intro

The GeForce GTX 650 Ti comes with a GPU core speed of 928 MHz, and the 1024 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the Radeon R5 M230, which features core clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs along with 20 Texture Address Units and 4 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
Radeon R5 M230 1281 points
Difference: 2153 (168%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 Ti should be much faster than the Radeon R5 M230 in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 70400 (440%)

Texel Rate

The GeForce GTX 650 Ti will be quite a bit (about 281%) more effective at texture filtering than the Radeon R5 M230. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 43792 (281%)

Pixel Rate

The GeForce GTX 650 Ti is much (more or less 376%) better at AA than the Radeon R5 M230, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 11728 (376%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R5 M230
Manufacturer nVidia AMD
Year October 2012 2014
Code Name GK106 Jet Pro
Memory 1024 MB 2048 MB
Core Speed 928 MHz 780 MHz
Memory Speed 5400 MHz 2000 MHz
Power (Max TDP) 110 watts (Unknown) watts
Bandwidth 86400 MB/sec 16000 MB/sec
Texel Rate 59392 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 768 320
Texture Mapping Units 64 20
Render Output Units 16 4
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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