Compare any two graphics cards:
Geforce GTX 770 vs Radeon R5 M230
IntroThe Geforce GTX 770 makes use of a 28 nm design. nVidia has set the core frequency at 1046 MHz. The GDDR5 RAM is set to run at a speed of 1753 MHz on this model. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.Compare those specifications to the Radeon R5 M230, which has GPU core speed of 780 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 64-bit bus. It also features 320 Stream Processors, 20 TAUs, and 4 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Geforce GTX 770 should be quite a bit faster than the Radeon R5 M230 overall. (explain)
Texel RateThe Geforce GTX 770 is quite a bit (more or less 758%) faster with regards to AF than the Radeon R5 M230. (explain)
Pixel RateThe Geforce GTX 770 will be quite a bit (about 973%) more effective at AA than the Radeon R5 M230, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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