Compare any two graphics cards:
GeForce GTX 950 vs Radeon R5 M230
IntroThe GeForce GTX 950 features a GPU core clock speed of 1024 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1652 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 TAUs, and 32 ROPs.Compare that to the Radeon R5 M230, which makes use of a 28 nm design. AMD has set the core frequency at 780 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this specific model. It features 320 SPUs along with 20 TAUs and 4 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 950, in theory, should be quite a bit faster than the Radeon R5 M230 overall. (explain)
Texel RateThe GeForce GTX 950 should be a lot (about 215%) more effective at anisotropic filtering than the Radeon R5 M230. (explain)
Pixel RateThe GeForce GTX 950 is a lot (more or less 950%) more effective at AA than the Radeon R5 M230, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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