Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTX 980M
IntroThe GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 RAM runs at a speed of 792 MHz on this specific model. It features 96 SPUs as well as 48 Texture Address Units and 20 Rasterization Operator Units.Compare those specifications to the GeForce GTX 980M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1038 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this specific card. It features 1536 SPUs along with 96 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 980M should theoretically be quite a bit better than the GeForce 8800 GTS (G80) 320MB in general. (explain)
Texel RateThe GeForce GTX 980M will be much (about 305%) better at AF than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateThe GeForce GTX 980M should be much (more or less 547%) more effective at AA than the GeForce 8800 GTS (G80) 320MB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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