Compare any two graphics cards:
GeForce GTX 980M vs Radeon HD 3850 256MB
IntroThe GeForce GTX 980M makes use of a 28 nm design. nVidia has set the core frequency at 1038 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this particular card. It features 1536 SPUs as well as 96 TAUs and 64 ROPs.Compare all of that to the Radeon HD 3850 256MB, which uses a 55 nm design. AMD has clocked the core frequency at 668 MHz. The GDDR3 memory is set to run at a speed of 828 MHz on this specific model. It features 320(64x5) SPUs as well as 16 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 980M will be 142% quicker than the Radeon HD 3850 256MB in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 980M will be much (approximately 832%) faster with regards to anisotropic filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateThe GeForce GTX 980M is quite a bit (about 522%) better at FSAA than the Radeon HD 3850 256MB, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!