Compare any two graphics cards:
GeForce GTX 260 Core 216 vs GeForce GTX 980M
IntroThe GeForce GTX 260 Core 216 features a GPU core speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also features 216 Stream Processors, 72 Texture Address Units, and 28 Raster Operation Units.Compare all that to the GeForce GTX 980M, which has a clock speed of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 980M will be 14% quicker than the GeForce GTX 260 Core 216 overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 980M should be much (more or less 140%) better at AF than the GeForce GTX 260 Core 216. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 980M is superior to the GeForce GTX 260 Core 216, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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