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GeForce GTX 260 Core 216 vs GeForce GTX 980M

Intro

The GeForce GTX 260 Core 216 features a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and makes use of a 65 nm design. It is made up of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare those specifications to the GeForce GTX 980M, which features GPU core speed of 1038 MHz, and 4096 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 96 TAUs, and 64 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 102 Watts (102%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980M should theoretically be a small bit better than the GeForce GTX 260 Core 216 overall. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The GeForce GTX 980M is quite a bit (more or less 140%) faster with regards to texture filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 58176 (140%)

Pixel Rate

The GeForce GTX 980M should be quite a bit (about 312%) more effective at AA than the GeForce GTX 260 Core 216, and also should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 50304 (312%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 980M
Manufacturer nVidia nVidia
Year September 16, 2008 October 7 2014
Code Name G200 GM204
Memory 896 MB 4096 MB
Core Speed 576 MHz 1038 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 202 watts 100 watts
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 41472 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 216 1536
Texture Mapping Units 72 96
Render Output Units 28 64
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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