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GeForce GTX 260 Core 216 vs GeForce GTX 980M

Intro

The GeForce GTX 260 Core 216 comes with a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit memory bus, and uses a 65 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 ROPs.

Compare those specifications to the GeForce GTX 980M, which comes with a core clock speed of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 102 Watts (102%)

Memory Bandwidth

In theory, the GeForce GTX 980M should be 14% quicker than the GeForce GTX 260 Core 216 in general, due to its greater data rate. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The GeForce GTX 980M is quite a bit (more or less 140%) better at AF than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 58176 (140%)

Pixel Rate

The GeForce GTX 980M should be a lot (about 312%) better at FSAA than the GeForce GTX 260 Core 216, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 50304 (312%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 980M
Manufacturer nVidia nVidia
Year September 16, 2008 October 7 2014
Code Name G200 GM204
Memory 896 MB 4096 MB
Core Speed 576 MHz 1038 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 202 watts 100 watts
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 41472 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 216 1536
Texture Mapping Units 72 96
Render Output Units 28 64
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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