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GeForce 9800 GX2 vs GeForce GTX 980M

Intro

The GeForce 9800 GX2 features a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specifications to the GeForce GTX 980M, which comes with core clock speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce 9800 GX2 197 Watts
Difference: 97 Watts (97%)

Memory Bandwidth

Both cards have the exact same memory bandwidth, so theoretically they should have the same performance. (explain)

Texel Rate

The GeForce GTX 980M should be quite a bit (about 30%) more effective at AF than the GeForce 9800 GX2. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 22848 (30%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980M is the winner, and very much so. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 47232 (246%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 980M
Manufacturer nVidia nVidia
Year Mar 2008 October 7 2014
Code Name G92 GM204
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1038 MHz
Memory Speed 2000 MHz (x2) 4000 MHz
Power (Max TDP) 197 watts 100 watts
Bandwidth 128000 MB/sec 128000 MB/sec
Texel Rate 76800 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 128 (x2) 1536
Texture Mapping Units 64 (x2) 96
Render Output Units 16 (x2) 64
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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