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GeForce GTX 460 vs GeForce GTX 980M

Intro

The GeForce GTX 460 features a GPU core speed of 675 MHz, and the 768 MB of GDDR5 RAM runs at 900 MHz through a 192-bit bus. It also is comprised of 336 Stream Processors, 56 TAUs, and 24 Raster Operation Units.

Compare that to the GeForce GTX 980M, which features a core clock speed of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 96 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 460 2557 points
Difference: 6919 (271%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 460 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980M should in theory be quite a bit superior to the GeForce GTX 460 overall. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 41600 (48%)

Texel Rate

The GeForce GTX 980M should be much (more or less 164%) more effective at AF than the GeForce GTX 460. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 61848 (164%)

Pixel Rate

The GeForce GTX 980M is much (more or less 310%) better at AA than the GeForce GTX 460, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 50232 (310%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 980M
Manufacturer nVidia nVidia
Year July 2010 October 7 2014
Code Name GF104 GM204
Memory 768 MB 4096 MB
Core Speed 675 MHz 1038 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 150 watts 100 watts
Bandwidth 86400 MB/sec 128000 MB/sec
Texel Rate 37800 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 336 1536
Texture Mapping Units 56 96
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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