Compare any two graphics cards:
GeForce GTX 480 vs GeForce GTX 980M
IntroThe GeForce GTX 480 comes with a clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 48 Raster Operation Units.Compare all of that to the GeForce GTX 980M, which comes with GPU core speed of 1038 MHz, and 4096 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also features 1536 Stream Processors, 96 Texture Address Units, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 480 should theoretically perform a lot faster than the GeForce GTX 980M in general. (explain)
Texel RateThe GeForce GTX 980M will be much (more or less 137%) better at AF than the GeForce GTX 480. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 980M is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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