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GeForce GTX 560 vs GeForce GTX 980M

Intro

The GeForce GTX 560 features a GPU core clock speed of 810 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1001 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare that to the GeForce GTX 980M, which has core clock speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 96 TAUs and 64 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 560 3030 points
Difference: 6446 (213%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 560 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

The GeForce GTX 560, in theory, should perform just a bit faster than the GeForce GTX 980M in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 128 (0%)

Texel Rate

The GeForce GTX 980M should be quite a bit (about 120%) better at AF than the GeForce GTX 560. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 54288 (120%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 980M is superior to the GeForce GTX 560, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 40512 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 980M
Manufacturer nVidia nVidia
Year May 2011 October 7 2014
Code Name GF114 GM204
Memory 1024 MB 4096 MB
Core Speed 810 MHz 1038 MHz
Memory Speed 4004 MHz 4000 MHz
Power (Max TDP) 150 watts 100 watts
Bandwidth 128128 MB/sec 128000 MB/sec
Texel Rate 45360 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 336 1536
Texture Mapping Units 56 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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