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GeForce GTX 980M vs Radeon HD 7950

Intro

The GeForce GTX 980M uses a 28 nm design. nVidia has set the core speed at 1038 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific card. It features 1536 SPUs as well as 96 TAUs and 64 ROPs.

Compare that to the Radeon HD 7950, which makes use of a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this particular model. It features 1792 SPUs along with 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon HD 7950 7731 points
Difference: 1745 (23%)

Zcash Mining Hash Rate

Radeon HD 7950 235 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 80 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 7950 200 Watts
Difference: 100 Watts (100%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7950 is 88% faster than the GeForce GTX 980M in general, because of its greater data rate. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 112000 (88%)

Texel Rate

The GeForce GTX 980M should be a bit (about 11%) more effective at AF than the Radeon HD 7950. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 10048 (11%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980M is a better choice, by a large margin. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 40832 (160%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 7950
Manufacturer nVidia AMD
Year October 7 2014 January 2012
Code Name GM204 Tahiti Pro
Memory 4096 MB 1536 MB
Core Speed 1038 MHz 800 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 100 watts 200 watts
Bandwidth 128000 MB/sec 240000 MB/sec
Texel Rate 99648 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 96 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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