Compare any two graphics cards:
GeForce GTX 980M vs Geforce GTX 680
IntroThe GeForce GTX 980M has a core clock speed of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It features 1536 SPUs, 96 Texture Address Units, and 64 ROPs.Compare that to the Geforce GTX 680, which uses a 28 nm design. nVidia has clocked the core frequency at 1006 MHz. The GDDR5 memory works at a speed of 1502 MHz on this model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 680 is 50% faster than the GeForce GTX 980M in general, due to its greater bandwidth. (explain)
Texel RateThe Geforce GTX 680 is much (approximately 29%) more effective at texture filtering than the GeForce GTX 980M. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 980M is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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