Compare any two graphics cards:
GeForce GTX 980M vs Radeon HD 7790
IntroThe GeForce GTX 980M uses a 28 nm design. nVidia has set the core speed at 1038 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this specific card. It features 1536 SPUs as well as 96 TAUs and 64 Rasterization Operator Units.Compare that to the Radeon HD 7790, which has a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980M should in theory be quite a bit faster than the Radeon HD 7790 in general. (explain)
Texel RateThe GeForce GTX 980M is quite a bit (about 78%) faster with regards to texture filtering than the Radeon HD 7790. (explain)
Pixel RateThe GeForce GTX 980M will be quite a bit (more or less 315%) better at FSAA than the Radeon HD 7790, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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