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GeForce GTX 980M vs Geforce GTX 760

Intro

The GeForce GTX 980M uses a 28 nm design. nVidia has set the core speed at 1038 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this card. It features 1536 SPUs along with 96 Texture Address Units and 64 ROPs.

Compare those specifications to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this specific model. It features 1152 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Geforce GTX 760 5923 points
Difference: 3553 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Geforce GTX 760 170 Watts
Difference: 70 Watts (70%)

Memory Bandwidth

In theory, the Geforce GTX 760 should perform much faster than the GeForce GTX 980M overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 64256 (50%)

Texel Rate

The GeForce GTX 980M is a little bit (approximately 6%) more effective at anisotropic filtering than the Geforce GTX 760. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 5568 (6%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980M is superior to the Geforce GTX 760, by a large margin. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 35072 (112%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Geforce GTX 760
Manufacturer nVidia nVidia
Year October 7 2014 June 2013
Code Name GM204 GK104
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 980 MHz
Memory Speed 4000 MHz 6008 MHz
Power (Max TDP) 100 watts 170 watts
Bandwidth 128000 MB/sec 192256 MB/sec
Texel Rate 99648 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 1536 1152
Texture Mapping Units 96 96
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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