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GeForce GTX 980M vs Radeon R9 290X

Intro

The GeForce GTX 980M features a GPU core clock speed of 1038 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1000 MHz through a 256-bit bus. It also features 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

Compare that to the Radeon R9 290X, which has a clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 512-bit bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 980M 9476 points
Difference: 1133 (12%)

Zcash Mining Hash Rate

Radeon R9 290X 369 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 214 (138%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon R9 290X 300 Watts
Difference: 200 Watts (200%)

Memory Bandwidth

In theory, the Radeon R9 290X is 150% faster than the GeForce GTX 980M in general, due to its higher bandwidth. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 192000 (150%)

Texel Rate

The Radeon R9 290X should be quite a bit (approximately 41%) more effective at texture filtering than the GeForce GTX 980M. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 41152 (41%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980M is the winner, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 15232 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon R9 290X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Hawaii XT
Memory 4096 MB 4096 MB
Core Speed 1038 MHz 800 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 100 watts 300 watts
Bandwidth 128000 MB/sec 320000 MB/sec
Texel Rate 99648 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1536 2816
Texture Mapping Units 96 176
Render Output Units 64 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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