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GeForce GTX 780 Ti vs GeForce GTX 980M

Intro

The GeForce GTX 780 Ti makes use of a 28 nm design. nVidia has set the core frequency at 875 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular card. It features 2880 SPUs along with 240 TAUs and 48 Rasterization Operator Units.

Compare that to the GeForce GTX 980M, which has a core clock frequency of 1038 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 96 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 780 Ti 10900 points
GeForce GTX 980M 9476 points
Difference: 1424 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 780 Ti 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 780 Ti should be much faster than the GeForce GTX 980M overall. (explain)

GeForce GTX 780 Ti 336000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 208000 (163%)

Texel Rate

The GeForce GTX 780 Ti will be a lot (approximately 111%) more effective at texture filtering than the GeForce GTX 980M. (explain)

GeForce GTX 780 Ti 210000 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 110352 (111%)

Pixel Rate

The GeForce GTX 980M will be quite a bit (about 58%) more effective at anti-aliasing than the GeForce GTX 780 Ti, and capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 780 Ti 42000 Mpixels/sec
Difference: 24432 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 780 Ti

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 780 Ti GeForce GTX 980M
Manufacturer nVidia nVidia
Year November 2013 October 7 2014
Code Name GK110 GM204
Memory 3072 MB 4096 MB
Core Speed 875 MHz 1038 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 336000 MB/sec 128000 MB/sec
Texel Rate 210000 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 42000 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 2880 1536
Texture Mapping Units 240 96
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 7080 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 780 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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