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GeForce GTX 980M vs Radeon R9 280

Intro

The GeForce GTX 980M has a GPU core clock speed of 1038 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1000 MHz through a 256-bit bus. It also features 1536 Stream Processors, 96 TAUs, and 64 ROPs.

Compare all of that to the Radeon R9 280, which features clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 memory. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon R9 280 7961 points
Difference: 1515 (19%)

Zcash Mining Hash Rate

Radeon R9 280 183 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 28 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon R9 280 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 280 will be 88% faster than the GeForce GTX 980M overall, because of its higher data rate. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 112000 (88%)

Texel Rate

The Radeon R9 280 should be a little bit (more or less 5%) faster with regards to texture filtering than the GeForce GTX 980M. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 4848 (5%)

Pixel Rate

The GeForce GTX 980M should be much (about 123%) better at anti-aliasing than the Radeon R9 280, and will be able to handle higher resolutions better. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 36576 (123%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon R9 280
Manufacturer nVidia AMD
Year October 7 2014 March 2014
Code Name GM204 Tahiti Pro
Memory 4096 MB 3072 MB
Core Speed 1038 MHz 933 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 100 watts 250 watts
Bandwidth 128000 MB/sec 240000 MB/sec
Texel Rate 99648 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 96 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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