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GeForce GTX 960 vs GeForce GTX 980M

Intro

The GeForce GTX 960 has a core clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 980M, which has GPU clock speed of 1038 MHz, and 4096 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 96 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 960 7627 points
Difference: 1849 (24%)

Zcash Mining Hash Rate

GeForce GTX 980M 155 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 1 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 960 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980M should in theory be a little bit better than the GeForce GTX 960 overall. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce GTX 980M will be quite a bit (approximately 38%) faster with regards to texture filtering than the GeForce GTX 960. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 27520 (38%)

Pixel Rate

The GeForce GTX 980M is much (about 84%) better at full screen anti-aliasing than the GeForce GTX 960, and able to handle higher resolutions better. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 30368 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX 980M
Manufacturer nVidia nVidia
Year January 2015 October 7 2014
Code Name GM206 GM204
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 1038 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 112000 MB/sec 128000 MB/sec
Texel Rate 72128 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 1024 1536
Texture Mapping Units 64 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

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GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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