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GeForce GTX 960 vs GeForce GTX 980M

Intro

The GeForce GTX 960 makes use of a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this model. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 980M, which has a core clock frequency of 1038 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 96 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 960 7627 points
Difference: 1849 (24%)

Zcash Mining Hash Rate

GeForce GTX 980M 155 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 1 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 960 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

The GeForce GTX 980M, in theory, should perform a little bit faster than the GeForce GTX 960 in general. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce GTX 980M is quite a bit (about 38%) faster with regards to texture filtering than the GeForce GTX 960. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 27520 (38%)

Pixel Rate

The GeForce GTX 980M will be quite a bit (more or less 84%) better at FSAA than the GeForce GTX 960, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 30368 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX 980M
Manufacturer nVidia nVidia
Year January 2015 October 7 2014
Code Name GM206 GM204
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 1038 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 112000 MB/sec 128000 MB/sec
Texel Rate 72128 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 1024 1536
Texture Mapping Units 64 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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