Compare any two graphics cards:
GeForce 9400 GT 256MB vs GeForce GTX 970M
IntroThe GeForce 9400 GT 256MB features core speeds of 550 MHz on the GPU, and 400 MHz on the 256 MB of GDDR2 memory. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.Compare all of that to the GeForce GTX 970M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 924 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular card. It features 1280 SPUs along with 80 TAUs and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 970M should theoretically be a lot superior to the GeForce 9400 GT 256MB overall. (explain)
Texel RateThe GeForce GTX 970M is a lot (approximately 1580%) more effective at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 970M is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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