Compare any two graphics cards:
GeForce GTX 970M vs Radeon HD 3650 512MB
IntroThe GeForce GTX 970M comes with a GPU core speed of 924 MHz, and the 3072 MB of GDDR5 memory is set to run at 1000 MHz through a 192-bit bus. It also features 1280 Stream Processors, 80 TAUs, and 48 ROPs.Compare those specs to the Radeon HD 3650 512MB, which features a core clock frequency of 725 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 128-bit bus, and makes use of a 55 nm design. It features 120(24x5) SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 970M, in theory, should be quite a bit faster than the Radeon HD 3650 512MB overall. (explain)
Texel RateThe GeForce GTX 970M should be a lot (about 1174%) more effective at anisotropic filtering than the Radeon HD 3650 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 970M is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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