Compare any two graphics cards:
GeForce GTX 970M vs Radeon HD 3870 512MB
IntroThe GeForce GTX 970M makes use of a 28 nm design. nVidia has clocked the core speed at 924 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular model. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.Compare all that to the Radeon HD 3870 512MB, which comes with a GPU core clock speed of 775 MHz, and 512 MB of GDDR3 RAM set to run at 900 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 970M should be 67% faster than the Radeon HD 3870 512MB overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 970M is a lot (approximately 496%) better at anisotropic filtering than the Radeon HD 3870 512MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 970M is superior to the Radeon HD 3870 512MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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