Compare any two graphics cards:
GeForce GT 440 1.5GB vs GeForce GTX 970M
IntroThe GeForce GT 440 1.5GB has a GPU core speed of 594 MHz, and the 1536 MB of GDDR3 memory runs at 900 MHz through a 192-bit bus. It also is comprised of 144 Stream Processors, 24 TAUs, and 24 ROPs.Compare that to the GeForce GTX 970M, which features a clock speed of 924 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 192-bit memory bus, and uses a 28 nm design. It is comprised of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 970M should perform much faster than the GeForce GT 440 1.5GB overall. (explain)
Texel RateThe GeForce GTX 970M will be much (about 419%) more effective at AF than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce GTX 970M is much (approximately 211%) better at FSAA than the GeForce GT 440 1.5GB, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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