Compare any two graphics cards:
GeForce GT 440 3GB vs GeForce GTX 970M
IntroThe GeForce GT 440 3GB features a clock speed of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It features 144 SPUs, 24 Texture Address Units, and 24 ROPs.Compare those specifications to the GeForce GTX 970M, which features a core clock speed of 924 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit bus, and uses a 28 nm design. It features 1280 SPUs, 80 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 970M should perform much faster than the GeForce GT 440 3GB in general. (explain)
Texel RateThe GeForce GTX 970M will be quite a bit (more or less 419%) better at AF than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GTX 970M should be a lot (more or less 211%) more effective at full screen anti-aliasing than the GeForce GT 440 3GB, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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