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GeForce GTX 970M vs Radeon HD 6990

Intro

The GeForce GTX 970M features clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1280 SPUs along with 80 TAUs and 48 ROPs.

Compare all that to the Radeon HD 6990, which features GPU core speed of 830 MHz, and 2048 MB of GDDR5 memory running at 1250 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon HD 6990 5820 points
Difference: 1700 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon HD 6990 375 Watts
Difference: 300 Watts (400%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 is 233% quicker than the GeForce GTX 970M overall, because of its greater data rate. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 224000 (233%)

Texel Rate

The Radeon HD 6990 should be a lot (approximately 116%) better at anisotropic filtering than the GeForce GTX 970M. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 85440 (116%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6990 is superior to the GeForce GTX 970M, not by a very large margin though. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 970M 44352 Mpixels/sec
Difference: 8768 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon HD 6990
Manufacturer nVidia AMD
Year October 7 2014 March 2011
Code Name GM204 Antilles
Memory 3072 MB 2048 MB (x2)
Core Speed 924 MHz 830 MHz (x2)
Memory Speed 4000 MHz 5000 MHz (x2)
Power (Max TDP) 75 watts 375 watts
Bandwidth 96000 MB/sec 320000 MB/sec
Texel Rate 73920 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 1280 1536 (x2)
Texture Mapping Units 80 96 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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