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GeForce GTX 560 vs GeForce GTX 970M

Intro

The GeForce GTX 560 uses a 40 nm design. nVidia has clocked the core speed at 810 MHz. The GDDR5 memory runs at a speed of 1001 MHz on this particular model. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 970M, which has clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 RAM. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 560 3030 points
Difference: 4490 (148%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 560 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 should theoretically be a lot superior to the GeForce GTX 970M in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 32128 (33%)

Texel Rate

The GeForce GTX 970M is quite a bit (more or less 63%) more effective at texture filtering than the GeForce GTX 560. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 28560 (63%)

Pixel Rate

The GeForce GTX 970M is much (more or less 71%) better at FSAA than the GeForce GTX 560, and will be capable of handling higher resolutions better. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 18432 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 970M
Manufacturer nVidia nVidia
Year May 2011 October 7 2014
Code Name GF114 GM204
Memory 1024 MB 3072 MB
Core Speed 810 MHz 924 MHz
Memory Speed 4004 MHz 4000 MHz
Power (Max TDP) 150 watts 75 watts
Bandwidth 128128 MB/sec 96000 MB/sec
Texel Rate 45360 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 336 1280
Texture Mapping Units 56 80
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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